Rendered started from a more personal place. I'd spent years fighting my skin with products that never quite worked, and I didn't expect a rendered animal fat to do much either. Then it turned out to be the thing that did, so I thought why not build a brand around it.
The real change was leading with psychology. Before anything gets made I go and find the customer: the forums they read, the content they watch, the words they use when nobody is selling to them. What I'm after is the reason they actually buy, which usually sits a rung underneath the reason they'd give you. Then I write to that, and I set the testing up so each result feeds the next instead of starting over. The aim is to know why something worked, so I can do it again on purpose.
I leaned hard on systems this time. Every persona, every angle and every test result lived in one place and fed the next batch, so nothing got worked out twice. Eventually the tooling I wanted didn't exist, so I built it myself.
I closed it in July 2026, and the reason was the cost of goods. Landed cost against what a single tub could sell for left very little room to buy a customer with, and I knew that when I started. The bet I made was that creative could out-run it: that if the ads were good enough, I could pull acquisition down far enough for thin margins to survive.
It nearly worked. The last batch produced the best ad the account ever ran, a 4.9% CTR on cold traffic, and it did drag acquisition costs down. Just not far enough: nCAC landed around £24 against a break-even near £20, and closing that last stretch needed margin I didn't have.
What I took from it is that good creative can rescue a lot of things. It can't rescue arithmetic that was decided by a supplier.